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Luyren's Cutscene Resource Pack
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Devlog
Bug Fixes and Price Change
September 07, 2024
by
Luyren
1
Thank you very much for everyone who purchased this resource pack so far. This is a short update with the following: Small bug fixes An option to show on-screen indicators when player actors in a loca...
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Update for Stencyl 4.1.1
April 03, 2024
by
Luyren
This resource pack has been updated to be compatible with the new public release of Stencyl (4.1.1), along with bug fixes and new features. Changelog: New Player Number behavior, allows you to switch...
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Chain Irregular Semi-Solids and Bug Fixes
May 10, 2021
by
Luyren
The Player Control behavior has been updated with support for multiple irregular semi-solid actors chained together, from my Utility Pack . A bug in the Particles behavior was fixed, where it wasn't p...
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Actor Aura and After Image Update
March 19, 2021
by
Luyren
1
The Actor Aura and After Image behaviors have been updated with new features: Both behaviors now have a limit option that automatically deactivates an aura or after image. An aura can stay active for...
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Player Control Jump Fix
January 15, 2021
by
Luyren
Small update: The Player Control behavior has been update with a small fix. Previously, whenever the actor jumped, the code to stop the jump short would constantly execute as soon as you released the...
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New Set Value Options
October 05, 2020
by
Luyren
1
Hello everyone! I've updated some events in the Events Manager behavior. Here's what's new: -The Manage Behavior event now allows you to select either actor or scene behaviors when enabling/disabl...
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Memory Management Fix
September 14, 2020
by
Luyren
1
In recent weeks I've found out there were some memory mismanagement going on in my resource packs, and I just finished the work to fix that. This is more of a "better safe than sorry" fix, as the prev...
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Analog Controls Support
August 14, 2020
by
Luyren
1
The Player Control behavior has been udated with analog support. Previously, a control bound to an analog input would just act as a regular key. Now, you have the following extra options. -Analog Ru...
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Combat Pack Compatibility Update #2
July 28, 2020
by
Luyren
1
This is a second update for compatibility with my upcoming AI and Combat pack. The documentation has been fully revamped, and it now features a table of contents with bookmarks, to better navigate th...
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Combat Pack Compatibility and New Behavior
June 20, 2020
by
Luyren
1
New behaviors have been added for compatibility purposes and to support my upcoming AI and Combat pack. The new behavior is the Awards When Defeated behavior. It awards experience points, money and i...
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New Video Tutorial: Display Options
May 16, 2020
by
Luyren
1
Hello everyone! New tutorial video is up, covering the Display Options Actor behavior. I also updated the Dialog Interface behavior with more sound options when the dialog finishes drawing and when it...
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New Video Tutorial: Dialog Interface
May 07, 2020
by
Luyren
1
Hello everyone! Here's a tutorial video on the Dialog Interface behavior. It explains what each attribute does, how to configure the layout, how to use the special text commands, and also a few exampl...
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Video Tutorial for the Cutscene Pack
April 22, 2020
by
Luyren
1
Hello everyone! I've started making the video tutorial series for this resource pack. It will be done in several parts, so expect more videos soon! For the first part, I'm covering the basics of the C...
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New Free Version and HTML5 Build
April 11, 2020
by
Luyren
Hi everyone! I've reuploaded all the files with updates to the Dialog Interface behavior, fixing a few positioning issues and adding extra position options for the portrait and next dialog indicators...
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RPG Elements Update
March 09, 2020
by
Luyren
My second tutorial video is up, covering RPG elements. With it, an update to this pack has been uploaded. It contains: Difficulty can now change specific indexes and keys on lists and maps Added exper...
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Cutscene Pack Version 2 Available Now!
February 19, 2020
by
Luyren
Along with the update for my miscellaneous behaviors pack , this cutscene pack has also been updated. I've been working on a tutorial video series for my resources, and it resulted in several bug fix...
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Bug Fix: Change Scene
December 20, 2019
by
Luyren
The packs have been updated with a fix for the Change Scene behavior. One of the Transition Types was not showing up on the dropdown menu. The "Slide Left" transition didn't have the "equal" sign in...
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Public Release
December 15, 2019
by
Luyren
This pack is finally released to the public! In celebration, I reuploaded everything with new optimizations and a more streamlined way of setting conditions in the Events Manager behavior. For everyo...
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RPG Variation: Equipment Fix
December 03, 2019
by
Luyren
This is a bug fix for the Equipment behavior, from the RPG Variation. The offsets for the equipment actor weren't working. In the Update event, under the "Update Equipment Actor Position" comment bl...
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Update: Combat Statistics and Save Status
November 28, 2019
by
Luyren
Update: - Combat Statistics : you now retrieve all the attributes/actor values you want in a separate map, and reference those when calculating combat statistics. This gives more options for retrievin...
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Update and Bug Fixes
November 25, 2019
by
Luyren
Update and Bug Fixes: -Dialog Interface: fixed bug when using fonts with varying widths for each letter/number. -Added RPG Variation of the Cutscene Pack. -Update the documentation to include a note o...
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