Memory Management Fix
In recent weeks I've found out there were some memory mismanagement going on in my resource packs, and I just finished the work to fix that. This is more of a "better safe than sorry" fix, as the previous version worked just fine, and it would probably only be an issue in very rare cases. For the cutscene pack, aside from the memory optimizations, the Set Controls behavior can now set arbitrary conditions for drawing menu information, and the Experience behavior, if using the RPG variation, can now use the "icon" style display even if an experience requirement progression is not fixed. The documentation also received update images.
And most important of all, I've removed the Charge behavior from this pack. It was a bit out of place, and that behavior will now be part of my upcoming AI and Combat pack, where it makes more sense to be.
Redownload the pack to get the latest version.
Happy Stencyling!
Get Luyren's Cutscene Resource Pack
Luyren's Cutscene Resource Pack
Create scripts for your Stencyl game, from NPCs to enemy patterns! Includes dialog and in-game control config!
Status | Released |
Category | Tool |
Author | Luyren |
Tags | Game Design, Stencyl |
More posts
- Bug Fixes and Price Change68 days ago
- Update for Stencyl 4.1.1Apr 03, 2024
- Chain Irregular Semi-Solids and Bug FixesMay 10, 2021
- Actor Aura and After Image UpdateMar 19, 2021
- Player Control Jump FixJan 15, 2021
- New Set Value OptionsOct 05, 2020
- Analog Controls SupportAug 14, 2020
- Combat Pack Compatibility Update #2Jul 28, 2020
- Combat Pack Compatibility and New BehaviorJun 20, 2020
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