Cutscene Pack Version 2 Available Now!
Along with the update for my miscellaneous behaviors pack, this cutscene pack has also been updated. I've been working on a tutorial video series for my resources, and it resulted in several bug fixes, new features and compatibility changes to support future resource packs.
Change Log
-Actor Aura now supports multiple auras at once.
-Scene Soundtrack now supports Cross-fade
-Particles
-minimum and maximum times between particles
-select the amount of particles to create from a range
-revamped the way you setup (use commas now, easier to read)
-fixed limited particle indexes not deactivating.
-Player Control
-Added coyote time (leeway to jump after falling off a ledge)
-Updated with code to support a future resource pack (sloped semi-solid platforms)
-Slide Camera
-Custom block now accepts tweening options
-Auto-Scroll options and new custom block
-Time Count
-Fixed the reset option of the modify timer custom block
-Tint Screen
-Fixed bug when tinting the screen when you already have values on the "Tint Layers" attribute.
-Synchronize animation function added to the Animation Frame Events behavior.
Several other tutorial videos are planned, including for this specific resource pack, so look forward to future updates.
Happy Stencyling!
Get Luyren's Cutscene Resource Pack
Luyren's Cutscene Resource Pack
Create scripts for your Stencyl game, from NPCs to enemy patterns! Includes dialog and in-game control config!
Status | Released |
Category | Tool |
Author | Luyren |
Tags | Game Design, Stencyl |
More posts
- Bug Fixes and Price Change95 days ago
- Update for Stencyl 4.1.1Apr 03, 2024
- Chain Irregular Semi-Solids and Bug FixesMay 10, 2021
- Actor Aura and After Image UpdateMar 19, 2021
- Player Control Jump FixJan 15, 2021
- New Set Value OptionsOct 05, 2020
- Memory Management FixSep 14, 2020
- Analog Controls SupportAug 14, 2020
- Combat Pack Compatibility Update #2Jul 28, 2020
- Combat Pack Compatibility and New BehaviorJun 20, 2020
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