Update: Combat Statistics and Save Status


Update:

-Combat Statistics: you now retrieve all the attributes/actor values you want in a separate map, and reference those when calculating combat statistics. This gives more options for retrieving values, and simplifies the way you customize the formulas for the statistics. This only applies to the RPG Variation of the pack.

-Save Status: It now stores the information in a map attribute, and you define a key in each actor to save/load from. The previous version worked fine, and the gain in performance is admittedly insignificant all things considered. But now it is easier to save information for different actors, as you can give a more descriptive name for the key, instead of being forced to use an index number.

The previous versions of the pack work perfectly fine. If there are any performance gain, they are minuscule. These are more quality of life changes for the end user.

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