Update: Combat Statistics and Save Status
Update:
-Combat Statistics: you now retrieve all the attributes/actor values you want in a separate map, and reference those when calculating combat statistics. This gives more options for retrieving values, and simplifies the way you customize the formulas for the statistics. This only applies to the RPG Variation of the pack.
-Save Status: It now stores the information in a map attribute, and you define a key in each actor to save/load from. The previous version worked fine, and the gain in performance is admittedly insignificant all things considered. But now it is easier to save information for different actors, as you can give a more descriptive name for the key, instead of being forced to use an index number.
The previous versions of the pack work perfectly fine. If there are any performance gain, they are minuscule. These are more quality of life changes for the end user.
Get Luyren's Cutscene Resource Pack
Luyren's Cutscene Resource Pack
Create scripts for your Stencyl game, from NPCs to enemy patterns! Includes dialog and in-game control config!
Status | Released |
Category | Tool |
Author | Luyren |
Tags | Game Design, Stencyl |
More posts
- Bug Fixes and Price Change98 days ago
- Update for Stencyl 4.1.1Apr 03, 2024
- Chain Irregular Semi-Solids and Bug FixesMay 10, 2021
- Actor Aura and After Image UpdateMar 19, 2021
- Player Control Jump FixJan 15, 2021
- New Set Value OptionsOct 05, 2020
- Memory Management FixSep 14, 2020
- Analog Controls SupportAug 14, 2020
- Combat Pack Compatibility Update #2Jul 28, 2020
- Combat Pack Compatibility and New BehaviorJun 20, 2020
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