Combat Pack Compatibility and New Behavior


New behaviors have been added for compatibility purposes and to support my upcoming AI and Combat pack.

The new behavior is the Awards When Defeated behavior. It awards experience points, money and item directly to the player when it defeats actors.

The Charge behavior from  the RPG Variation of the pack has a new attribute called "Charge Actions Map" which allows you to execute combat actions when you release a charge.

Finally, it has a new behavior for compatibility purposes with my upcoming combat resource pack. You'll quickly be able to copy and paste the blocks into the new behaviors of the combat pack as soon as it is released, to make full use of their features.  The documentation has also been updated with instructions on how to transfer the blocks. Re-download the pack to get these changes.

Happy Stencyling!

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