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Luyren's Miscellaneous Stencyl Behaviors
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Devlog
Update for Stencyl 4.1.1
April 03, 2024
by
Luyren
This resource pack has been updated to be compatible with the new public release of Stencyl (4.1.1), along with bug fixes and new features. Changelog: New Player Number behavior, allows you to switch...
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Chain Irregular Semi-Solids and Bug Fixes
May 10, 2021
by
Luyren
The Player Control behavior has been updated with support for multiple irregular semi-solid actors chained together, from my Utility Pack . A bug in the Particles behavior was fixed, where it wasn't p...
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Actor Aura and After Image Update
March 19, 2021
by
Luyren
The Actor Aura and After Image behaviors have been updated with new features: Both behaviors now have a limit option that automatically deactivates an aura or after image. An aura can stay active for...
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Player Control Jump Fix
January 15, 2021
by
Luyren
Small update: The Player Control behavior has been update with a small fix. Previously, whenever the actor jumped, the code to stop the jump short would constantly execute as soon as you released t...
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Memory Management Fix
September 14, 2020
by
Luyren
1
In recent weeks I've found out there were some memory mismanagement going on in my resource packs, and I just finished the work to fix that. This is more of a "better safe than sorry" fix, as the prev...
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Analog Controls Support
August 14, 2020
by
Luyren
1
The Player Control behavior has been updated with analog support. Previously, a control bound to an analog input would just act as a regular key. Now, you have the following extra options. -Analog R...
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Combat Pack Compatibility Update #2
July 28, 2020
by
Luyren
1
This is a second update for compatibility with my upcoming AI and Combat pack. The documentation has been revamped, and it now features a table of contents with bookmarks, to better navigate through i...
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Combat Pack Compatibility Update
June 20, 2020
by
Luyren
1
This update is a quick fix to prevent actors from snagging into tiles when transitioning from semi-solid platforms to solid tiles. But more importantly, it has a new behavior for compatibility purpose...
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Version 2 Bug Fix
March 04, 2020
by
Luyren
Added a fade time option in the Switch Backgrounds behavior. The whole behavior was missing from the documentation, so I fixed that as well. I also reuploaded the tutorial video to reflect this new c...
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Version 2 available now!
February 19, 2020
by
Luyren
Luyren Miscellaneous Stencyl Behaviors version 2 is now available! This is a major update of this resource pack, including bug fixes, new features and compatibility for future packs. Change Log -Actor...
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Update: Improved Effects and Jump Buffer
December 31, 2019
by
Luyren
My last update on this pack for 2019 comes with new improvements and features: Actor Aura and After Images : you can now have multiple auras and after image settings active at once. They are configure...
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Available Now: Cutscene Resource Pack and RPG Elements
December 15, 2019
by
Luyren
I'm happy to announce two new resource packs for Stencyl: Luyren RPG Elements Resource Pack This resource pack comes with behaviors to customize character growth through in-game statistics, such as le...
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Update: Save Status Optimization 2: the Overhaul
December 05, 2019
by
Luyren
I've been postponing a major overhaul of the Save Status and Save Actors behaviors for the longest time, so I took some time to finally do it. Save Status : you now configure the values to save in a...
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Update: Save Status Optimization
November 28, 2019
by
Luyren
Update: I've changed a bit the way the Save Status behavior works. It now stores the information in a map attribute, and you define a key in each actor to save/load from. The previous version worked...
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Update: Switching Backgrounds
November 21, 2019
by
Luyren
1
New behavior added to this resource pack: Switch Backgrounds: allows you to change the opacity of background layers based on the camera's center position. Can be used to simulate background changes, l...
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Update: Saving and Platformer Movement
November 11, 2019
by
Luyren
This update adds new behaviors that might be of a greater general use. It also adds some missing features to existing behaviors. New Behaviors: Color Swap: swaps colors for the actor. Comes with cust...
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Update: Color Swap
November 08, 2019
by
Luyren
Big Update: I added a Color Swap behavior, in the style of megaman. You set color modes in a map, that swap colors in batches. It comes with the following custom blocks: -SwapColorMode: sets the color...
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Quick Bug Fix
October 18, 2019
by
Luyren
#Bug Fix
Quick bug fix: -Time Count behavior had a conflict between the documentation and the accepted values when setting a Draw Mode, so both were updated to reflect that. -You now set the timer separators i...
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