Update: Save Status Optimization
Update:
I've changed a bit the way the Save Status behavior works. It now stores the information in a map attribute, and you define a key in each actor to save/load from. The previous version worked fine, and the gain in performance is admittedly insignificant all things considered. But now it is easier to save information for different actors, as you can give a more descriptive name for the key, instead of being forced to use an index number.
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Luyren's Miscellaneous Stencyl Behaviors
A collection of special effects and platformer control behaviors made for Stencyl that work in any game genre!
Status | Released |
Category | Tool |
Author | Luyren |
Tags | Game Design, Stencyl |
More posts
- Update for Stencyl 4.1.1Apr 03, 2024
- Chain Irregular Semi-Solids and Bug FixesMay 10, 2021
- Actor Aura and After Image UpdateMar 19, 2021
- Player Control Jump FixJan 15, 2021
- Memory Management FixSep 14, 2020
- Analog Controls SupportAug 14, 2020
- Combat Pack Compatibility Update #2Jul 28, 2020
- Combat Pack Compatibility UpdateJun 20, 2020
- Version 2 Bug FixMar 04, 2020
- Version 2 available now!Feb 19, 2020
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