Analog Controls Support
The Player Control behavior has been updated with analog support. Previously, a control bound to an analog input would just act as a regular key. Now, you have the following extra options.
-Analog Running Threshold: you can make your character automatically start running if the analog pressure is above the given threshold. This doesn't conflict with the run button, as you can use both at the same time: d-pad or keyboard + run button, or only the analog threshold. This can be disabled.
-Analog Adjustment: you can make the top speed change based on how far the analog is tilted. At full tilt, your actor uses the full speed. At mid tilt, it uses half, and so on. This can also be disabled.
Binding the gamepad to your game's controls can be done with Stencyl blocks, or you can use the features in my Cutscene Pack to do that.
Happy Stencyling!
Get Luyren's Miscellaneous Stencyl Behaviors
Luyren's Miscellaneous Stencyl Behaviors
A collection of special effects and platformer control behaviors made for Stencyl that work in any game genre!
Status | Released |
Category | Tool |
Author | Luyren |
Tags | Game Design, Stencyl |
More posts
- Update for Stencyl 4.1.1Apr 03, 2024
- Chain Irregular Semi-Solids and Bug FixesMay 10, 2021
- Actor Aura and After Image UpdateMar 19, 2021
- Player Control Jump FixJan 15, 2021
- Memory Management FixSep 14, 2020
- Combat Pack Compatibility Update #2Jul 28, 2020
- Combat Pack Compatibility UpdateJun 20, 2020
- Version 2 Bug FixMar 04, 2020
- Version 2 available now!Feb 19, 2020
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