Player Control Jump Fix


Small update: 

The Player Control behavior has been update with a small fix. Previously, whenever the actor jumped, the code to stop the jump short would constantly execute as soon as you released the jump key. This could create conflict with your own code if you made some sort of upward movement after the actor already jumped. This fix prevents this issue.

You'll need to redownload the pack, remove the old one from your game and reimport the new version. If you don't want to remove the old pack from your game, the following image shows instructions on how to perform the update yourself:


  1. Create a hidden boolean attribute called "Stop Jump Complete";
  2. In the Updating event, set that boolean to "false" near the top of the event. It's in the "Otherwise" of the "If not On Ground" check.
  3. In the Updating event, on the if check for the "StopJump" trigger, add the "Not Stop Jump Complete" check.
  4. In the "StopJump" custom event, update it according to the image.

And that is the update. Happy Stencyling!

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