Update for Stencyl 4.1.1


This resource pack has been updated to be compatible with the new public release of Stencyl (4.1.1), along with bug fixes and new features.

Changelog:

  • Approach behavior has a new timing option. It can now wait a few seconds before updating the player's position, which allows for an approach that "goes through" the enemy before turning around.
  • Patrol behavior now has a triggers option, with which you can call triggers based on the progress of the patrol movement. For example, calling the "Attack" trigger after the movement is completed.
  • Added Poise System. The Health behavior can now configure a "base poise". The basic attack behaviors can also add poise to the actor. You can then change which damage event is played for the actor when receving an attack that can stun, allowing for a super armor effect.
  • New External Condition Checks behavior. In conjunction with the basic attacks and Die When 0 Health, you can configure a wide array of states to attack or to play death animations with.
  • New Pause Actor behavior, which can pause individual actors. This incorporated into the basic attack behaviors as a "hitstun" effect.
  • Quick Equipment Switch reworked for the new Equipment format. It also has a new option to switch the current equipment with a different slot. This is similar to Dark Souls, where you can equip 2-3 weapons in each hand, and quickly switch between them.
  • The way information is transfered from the attacker, to the damager, to the damaged actor has been reworked.
  • Command List has new events for poise damage, poiser armor and hitstun. Creating a damager has also been simplified.

As a reminder, to apply this update to an existing project, right-click the resource pack within Stencyl, click "Remove" and "Excluded Resources" before importing the new version, to avoid duplicates or unexpected issues.

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