Actor Registry and Radial Position Finder


I've added two new behaviors to both the paid and free versions of this resource pack.

The first one is the Radial Position Finder. This is an in-game tool you can use to find points in radial position, meaning in a circle with a given radius and angle from your actor. This is specially useful to find the position to create bullets for the ranged attacks in top-down games.

Next is the Actor Registry behavior. It's a scene behavior that allows you to store actors in it with a custom block. You can then check if a registered actor exists at a given position with near pixel-perfect precision of its sprite, and also get a list of all registered actors. This is used in combination with the Raycast behavior to have select actors also block the line of sight of enemies.

The documentation also has been updated accordingly. The sample game has also been updated, in the AI Detection section there's a new scene where you can see the semi-solid platforms blocking the raycast.

To get this update, you'll need to redownload the resource pack. If you want to update an existing game, sadly the best option would be to delete the previous pack and all its resources, and import the new version to your game.

Happy Stencyling!

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