Input Buffer Update
I've update all the Basic Attacks and the Command List behaviors with an input buffer feature. It allows you to execute the input for an attack or command during a busy state, such as hit stun or during another attack, and for a configurable period of time after the input the behaviors will still check for the conditions to execute the attack or command.
This is useful if your game has several input-specific actions, or if you want to add leniency to the player control in your game. In the example below, there is a 0.3 seconds buffer timer, which enables a frame-perfect chain of Fire Blasts. All buffer timers are reset once any attack or command is executing, so there is no risk of overlapping buffered actions.
If you want this new feature, you'll have to remove the old resource pack and all its behaviors from your game, redownload and import the new version.
Happy Stencyling!
Get Luyren AI and Combat Pack
Luyren AI and Combat Pack
Add combat, enemy AI and special skills to your Stencyl games!
Status | Released |
Category | Tool |
Author | Luyren |
Tags | Game Design, Stencyl |
More posts
- Update and Price Change66 days ago
- Update for Stencyl 4.1.1Apr 03, 2024
- Performance FixMay 18, 2021
- Extra LivesMay 10, 2021
- Actor Registry Update: Z-OrderApr 06, 2021
- Actor Registry and Radial Position FinderMar 16, 2021
- Basic Attack Movement and Push-BackJan 15, 2021
Leave a comment
Log in with itch.io to leave a comment.