Input Buffer Update


I've update all the Basic Attacks and the Command List behaviors with an input buffer feature. It allows you to execute the input for an attack or command during a busy state, such as hit stun or during another attack, and for a configurable period of time after the input the behaviors will still check for the conditions to execute the attack or command.

This is useful if your game has several input-specific actions, or  if you want to add leniency to the player control in your game. In the example below, there is a 0.3 seconds buffer timer, which enables a frame-perfect chain of Fire Blasts. All buffer timers are reset once any attack or command is executing, so there is no risk of overlapping buffered actions.

If you want this new feature, you'll have to remove the old resource pack and all its behaviors from your game, redownload and import the new version.

Happy Stencyling!

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