Experience Overhaul
The Experience behavior has been completely overhauled. You can now store multiple experience types, each with their own settings, experience points and levels. Levels can represent from the actor's character level, to specific levels such as weapon or magic proficiency. Experience can also be used as currency, in which you just store points, without leveling up, that can be used to buy upgrades.
Also added a compatibility behavior with my upcoming AI and Combat pack, two behaviors for rewards when enemies are defeated, reorganized the Difficulty Mode behavior and updated the Use Skill behavior with a sort function, to organize learned skills. And more importantly, I added a sample game to this page, so you can see all the RPG elements in action.
Happy Stencyling!
Files
Get Luyren's RPG Elements Resource Pack
Luyren's RPG Elements Resource Pack
Add RPG Elements to your Stencyl games!
Status | Released |
Category | Tool |
Author | Luyren |
Tags | Game Design, Stencyl |
More posts
- Update for Stencyl 4.1.1Apr 03, 2024
- Memory Management FixSep 14, 2020
- Combat Pack Compatibility Update #2Jul 28, 2020
- Combat Pack Compatibility UpdateJun 20, 2020
- Update and TutorialMar 09, 2020
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