Optimization and new area pathfind
The pathfinder part of this resource pack has been updated for optimization, focused mainly on the pathfind for float movement.
- You can now space out the pathfinding nodes, reducing performance impact.
- You can now group nodes into areas, pathfinding in blocks between areas, minimizing the performance impact over large areas.
- You can assign areas with a heavier movement cost, disincentivizing the pathfinder algorithm to move through certain nodes
- Bug fixes to avoid weird paths.
Consult the documentation and the attribute descriptions for the new changes.
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Luyren Pathfind and Procedural Generation
Adds pathfinding and procedural generation to your Stencyl games!
Status | Released |
Category | Tool |
Author | Luyren |
Tags | Game Design, Stencyl |
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